Why I’m excited about the upcoming app VRKinesis as a virtual reality loving, disabled gamer
I recently spotted a Tweet from Oli XRehab about an upcoming VR fitness game, VRKinesis. To most people, it might just seem like another developer capitalizing on the rising VR fitness industry, another game to add to the likes of Holofit, FitXR, or The Thrill of the Fight.
But for me, this announcement is so much more.
I have the unique position of being someone who has a background in physical therapy, loves VR gaming, and also has a disability.
One of my constant complaints about the VR industry is the fact that those last two things don’t always play nicely. In fact, I frequently have to limit my VR time so that I don’t ruin myself for the next day (or several days if I’m not careful). And while I would absolutely love to get in on the VR fitness trend, most of those games are just not going to work for me.
But if I had an app that allowed me to work out, while factoring in that one of my arms is more useful than the other one? Or even better, allowed me to avoid raising my arms over my head at all? It’s not an overstatement to say that would be a complete game changer in my ability to take part in these types of programs.
I’m not saying I need six-pack abs, but it would be nice to just have the option to fully participate.
Not only is the possibility of an adaptable game personally exciting, but I am so eager to see about the application in a physical therapy setting.
It is a constant battle to get patients to exercise outside of the clinical environment, usually a necessity if they’re going to see any real improvement in their condition. And while you can’t force someone to feel suddenly intrinsically motivated, I’d like to think that if we could make those exercises look less like exercises and more like fun, you might help a few more people in the long run.
Oli XRehab’s promo video states that this is the first step in a series of adaptable apps, and I’ll definitely be keeping an eager eye on their progress. We’ve already got some ideas about how VR can help users with impairments (Paul Collins has a great article about this point), but I look forward to seeing if Oli XRehab can further VR’s reach.